Cerberus Race Rules
We will be using the ARWS rules plus a few of our own (to be added below).
Also, we will be adhering to the USARA Anti-doping policies.
Cerberus Race-specific Rules
- The winner is determined by number of checkpoints obtained (including all the mandatory ones), and then by time. Teams missing a mandatory checkpoint will be ranked below all teams that successfully visited them all, regardless of total number of optional checkpoints.
- All the checkpoints followed by an "M" and all the TAs are mandatory to receive an official finish.
- Checkpoints are marked with a (6x6,12x12) orienteering flag, and possibly some pink flagging. Every checkpoint has a Sport-Ident control punch that you must punch to get credit for the control.
- Teams may skip checkpoints within a leg,but CANNOT go back and collect them once you have reached the TA at the end of the leg.
- The hatched purple areas on the maps are off limits/no travel allowed.At no time are competitors allowed to be on or cross private property. If you find yourself on some, you MUST go back the way you came. First infraction: 4 hour penalty; second infraction: DQ.
- Team members must stay within 100 feet of each other (See exception below).
- If a team withdraws on any day, they can compete on subsequent days, but will not be eligible for overall race awards, and they will be ranked after teams that successfully complete all 3 days.
- You may get the checkpoints IN ANY ORDER within all of the legs EXCEPT for leg 8b – the Ottari orienteering course. You must get these 11 checkpoints IN ORDER.
- Please ride with your blinky light ON ALWAYS. Please ride in single file on public roads. Julia Simpkins Road is the busiest road on the course. It has narrow shoulders and blind curves in some places, and it is the main road through the region with some faster traffic.
- There will be trash bags at all the transition areas. Help keep our forests clean. If you see trash – esp. racer trash, please pick it up. You might have accidentally dropped some yourself in the past.
- LATE PENALTY: Teams will lose a checkpoint if they finish the day late, and an additional checkpoint for each 5 minute period thereafter.
- Lost e-punch: Possible loss of all recorded checkpoints and $100 replacement fee.
- Lost tracker: DQ and $200 replacement fee.
- Failure to carry tracker: first: 4 hour penalty; second: DQ.
- You must abide by all relevant ARWS rules detailed in the ARWS Rules PDF.